Mandelbrot Explorer

As a futher test of the engine I’m currently developing with a friend I wrote this mandelbrot explorer. I’ve implemented software double support inside the mandelbrot shader to avoid the early percission loss. Unfortunately I had to notice that the percission loss is due to the lack of percission during passing the arguments to the shader. Because I had yet no time to also implement pseudo doubles on the cpu, it’s currently disabled.

You can download the application at: