Light Propagation Volumes Implementation

screenshot of the light propagation volumes demo

For a university project I implemented the Light Propagation Volumes technique implemented in CryEngine 3 to simulate indirect illumination. I wrote this demo from scratch using OpenGL and the D programming language.

The paper about the alogrithm can be found here:

The model and textures have been taken from the crytek site:

You can download the application for windows including the full sourcecode and documentation here:
To fly around in the scene klick into the 3d window and press M to activate the mouse, then you can fly around using the WASD keys and the mouse. To deactivate the mouse looking press M again.
For everything else you can use the GUI.

Creative Commons Lizenzvertrag
Implementation of Light Propagation Volumes von Benjamin Thaut steht unter einer Creative Commons Namensnennung 3.0 Unported Lizenz.
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